Designing for touch

El tamaño de las pantallas no es lo único que cambia cuando se diseña para móvil. También está el problema de los dedos.

Como este artículo lo explica, es toda una ergonomía diferente. Y es diferente tambien para cada uno de los sistemas que hay dentro del mismo “móvil” (iPhones, Android, Tablets). Lean esto…


Great mobile designs do more than shoehorn themselves into tiny screens: they make way for fingers and thumbs, accommodating the wayward taps of our clumsy digits. The physicality of handheld interfaces take designers beyond the conventions of visual and information design‚ and into the territory of industrial design. With touchscreens there are real ergonomics at stake. It’s not just how your pixels look, but how they feel in the hand.

Touchscreen design demands thoughtful awareness of where fingers casually come to rest on the device. Grab a phone in one hand, for example, and unless you deploy a crazy-claw phone grip, you always tap away with your thumb. For phones, designing for touch means designing for the thumb.

Thumbs are marvelous. It’s our thumbs, along with our affection for celebrity gossip, that separate us from the beasts, but they do have limited range and flexibility. While a thumb can manage to sweep the entire screen of all but the most oversized phones, only about a third of the screen is in truly effortless territory – at the bottom of the screen on the side opposite the thumb.

Place primary tap targets in this thumb-thumping hot zone. When holding a phone in the right hand, for example, the thumb falls naturally in an arc at the bottom left corner of the screen…

http://www.netmagazine.com/features/designing-touch

Designing for touch

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