Con la novedad de que ahora existe esta teoría, publicada por The Atlantic y tomada cada vez más en serio, de que las misteriosas ruinas de Stonehenge son un gran Litófono. Es decir…

Stonehenge is actually a giant musical instrument

We first heard of this theory in December, when Gizmodo UK reported that British archaeologists were given permission “to whack the henge, claiming the stones reverberated differently from each other and gave off subtly different sounds.” The sounds that emerged were almost like wooden or metal bells, giving rise to the idea that the stones were used almost like church bells, or perhaps even as a mode of communication over far distances.

Details were thin at the time, but a new report from The Atlantic gives us a bit more insight into the surprising theory, which posits that Stonehenge was a “pre-historic glockenspiel.” The rocks used at the site are Bluetones, a hard dolerite that’s been found in digs all over Britain. Many of the rocks came from Wales, where a number of Neolithic quarries are located.

These stones are known as lithophones, or rocks that produce notes when struck, and they’ve been used that way in Wales for a long, long time. In fact, one Welsh village called Maenclochog (translated roughly, Stone Bells) even used Bluestones as church bells until the 1700s. According to a team from the Royal Academy of Art’s Landscape and Perception Project, the neolithic worshippers at Stonehenge may have turned to the Welsh to import their own holy rock music.

http://bit.ly/1itOOaV

Design is not the goal

Interesante artículo sobre diseño que se remonta hasta los orígenes del término para hacernos ver lo errado de algunas tendencias dentro de esta (milenaria)  centenaria práctica.

Tacho milenaria para destacar lo que siempre he dicho. Los diseños son máquinas visuales -propias de una era industrial-, a diferencia de las obras de arte tienen una razón de ser bastante definida (y explotable). La razón no es lo que la mayoría de la gente ignorante piensa: hacer que algo se vea “bonito” per sé, sino hacer que algo cumpla una función -generalmente comunicativa en el aspecto gráfico, y mas ampliamente, de experiencia de uso en otros ámbitos (industrial, de interfaces, arquitectónico, etc).

Design is not the goal, by Francisco Inchauste

There is a well-known saying by Benjamin Franklin that states, “In this world nothing can be said to be certain, except death and taxes.” If we take that lens to interaction design, we could say: In design nothing can be said to be certain, except eye candy and following new trends. The screens are changing, but the approach, sadly enough, is not.

Designers have penchant for all things with textures, embellishments, 3-D characteristics, as well as over – emphasized and generated effects – this is where design is currently hovering. It is heavy on the visible layer of design and that is the intention. This approach is limiting because it places focus on getting attention for the design itself, rather than designing for purpose…

http://t.co/SOuwECQ

Design is not the goal